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Author |
Thread Statistics | Show CCP posts - 9 post(s) |

Eli Apol
Brutor Tribe Minmatar Republic
1
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Posted - 2014.12.03 11:02:22 -
[1] - Quote
James Baboli wrote:Drago Shouna wrote: When anyone has to use an outside programme to directly control multiple clients and what they are doing in the game, it's cheating.. .
SO, spreadsheets to track what capital parts you are building on which account is cheating? sweet. Lemme just dial up the banhammer for EVERY ALLIANCES CAPITAL PRODUCTION TEAM. So, Dotlan to figure out JDC 4 vs JDC 5 compliant routes is cheating? sweet. That's death to all supers right there. 'Directly control multiple clients' from a spreadsheet?
Wow I gotta learn my XML better |

Eli Apol
Brutor Tribe Minmatar Republic
2
|
Posted - 2014.12.03 11:28:20 -
[2] - Quote
James Baboli wrote: Nah, need SQL interacting with the right CREST endpoint for it.
Sarc aside, I missed the directly in the above. However, ISboxer doesn't directly control anything. It does not issue commands. It overrides the "this window is active and thus the only thing taking input" flag
Which is fine.
It's when it does that AND MULTIPLIES (almost limitlessly) the action that the issues begin...
Whether on the industry side of things it's having multiple miners all starting their lasers in sync: which devalues the mineral market - which then affects solo miners by slimming their margins and results in cheaper than intended ship prices = 'meh just another titan loss, it's already replaced' attitudes from the big coalitions. Industry is still pvp.
Or for the combat toons we have multiboxed bomber, catalyst and dreadnaught fleets all requiring pretty much the same attention and direction as a single pilot, yet arguably being more effective than a corresponding number of individuals; which obviously imbalances the pvp side of things as well as the multiboxing incursion fleets causing inflation from the isk rewards and devalued LP exchange rates from the pve side of things - which also affects the pvp side of things because these pilots/alts can replace their losses far more quickly and easily than solo pilots.
Personally I multibox just 2 clients without any external software and just a single (24") screen and as a result I have to be very passive with one account whilst the other is actively doing stuff. |

Eli Apol
Brutor Tribe Minmatar Republic
2
|
Posted - 2014.12.03 12:15:59 -
[3] - Quote
Lucas Kell wrote:Eli Apol wrote:Whether on the industry side of things it's having multiple miners all starting their lasers in sync: which devalues the mineral market - which then affects solo miners by slimming their margins and results in cheaper than intended ship prices = 'meh just another titan loss, it's already replaced' attitudes from the big coalitions. Industry is still pvp. Solo miners will never have high margins. Even if ISboxer were banned completely, they would still fall behind multiboxing miners. And their income wouldn't go up that much under any circumstances, because there will always be someone willing to do the same job for less. As for null groups, they don't get the bulk of their income from multibox mining. Most of their income comes from moon goo and rental income. Again, removing multibox mining would not affect this at all. Correct, solo miners would still be less efficient than unreplicated multiboxers, but replication makes the multiboxing even easier to do. Same amount of effort for ever increasing gains...just start a new mining fleet in a new system and they can be pretty much perfectly replicated.
Eli Apol wrote:Or for the combat toons we have multiboxed bomber, catalyst and dreadnaught fleets all requiring pretty much the same attention and direction as a single pilot, yet arguably being more effective than a corresponding number of individuals; which obviously imbalances the pvp side of things as well as the multiboxing incursion fleets causing inflation from the isk rewards and devalued LP exchange rates from the pve side of things - which also affects the pvp side of things because these pilots/alts can replace their losses far more quickly and easily than solo pilots. And all of these things happen without ISBoxer as well. And if you look at per-character efficiency, multiboxers are below individual pilots. Your issue is entirely that one physical player is getting the reward. If you didn't know it was one player, it wouldn't be a problem. Therefore it seems your issue is envy rather than a balance issue. The fact that instead of 20, only 1 player has to spend manhours doing something which affects the markets and safety of other players? I think that's a pretty big deal in an MMO where some of the alliances have thousands of players and where attrition is a big part of the warfare metagame.
Eli Apol wrote:Personally I multibox just 2 clients without any external software and just a single (24") screen and as a result I have to be very passive with one account whilst the other is actively doing stuff. That's your choice. You are allowed to play the way you want to. Why should other people be force to play your way, just because you prefer it?[/quote]It is partially a decision, but also I don't choose to spend $50/year on software to do it for me, is this pay2win that you require such software (or laughably bad free competitors) to compete in this game as a solo player? |

Eli Apol
Brutor Tribe Minmatar Republic
2
|
Posted - 2014.12.03 15:51:23 -
[4] - Quote
Lucas Kell wrote:A multiplexer will operate at a per-character efficiency which is lower than a manual multiboxer. It's a trade of efficiency for ease of control. As a non-boxing incursion runner (my second account is PI and trading), my efficiency is zero when I have no fleet to fly with, when other players are busy/asleep, there are no FCs available or on the contrary when there are too many active players at the weekends and it takes forever getting into a fleet in the first place. What's the multiboxer's efficiency at those points? Log on x12 (or 40!), start running instantly at 95%? 95 > 0
Lucas Kell wrote:You'll still be back here whining again by February that it's still too easy to multibox. It's got nothing to do with efficiency, or gameplay or the economy. Multiboxers earning more isk affects the economy for everyone - likewise for multiboxing miners flooding the markets with minerals.
Lucas Kell wrote:If everyone on the entire forum were to post and say "we like this" it would *still* be a minority. In this case there are 659 unique posters in this thread. So you're a minority of a minority that's whining here? I don't really see how saying 'it's only the 1% of forum users' will help or hinder either sides' arguments. |

Eli Apol
Brutor Tribe Minmatar Republic
2
|
Posted - 2014.12.03 16:39:14 -
[5] - Quote
Lucas Kell wrote:So you are saying that your problem with isboxer is that you don;t have enough friends to be able to actively pursue your interests whenever you want? So I guess someone in a highly active corp that constantly runs incursions should also be banned, since they are unfairly able to do incursions all day long. Not at all, I'm just saying it's less efficient for me than for ISboxers. I still make plenty of isk and have fun doing other stuff when fleets are down (like get some fresh air, venture outside of my pit etc). I was merely disproving your point about multiboxers having bad efficiency. Not to mention that even though they're earning isk on a per character basis at the same rate, it's unlikely that the isk is going to be spent on a per character basis, it all goes into one pot for the user to lavish on one pvp addiction rather than twenty.
Lucas Kell wrote:as the price increases the amount of people running the activity does too, bringing it back to a normal price, not to metion the trillions of minerals sitting around being trickle fed to the market to keep it from crashing. So what you're saying is: because ISboxers are lowering the profitability of an activity (by flooding LP stores, mineral markets etc) it becomes less incentive for other individuals to do it on a smaller scale? So unless you're going to ISbox you may as well completely remove the possibility of mining as a profession... That sounds a bit unfair when you flip it like that doesn't it?
Lucas Kell wrote:Well since whining carebears tend to say "look, we're whining, therefore this is obviously a problem" it's worth mentioning. and yes, on both sides there's a minority. The vast majority of users do not care how everyone else is playing. zzzz let's just leave the whole minority discussing things in a forum thing alone shall we
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Eli Apol
Brutor Tribe Minmatar Republic
2
|
Posted - 2014.12.03 17:58:07 -
[6] - Quote
James Baboli wrote:~snip~ FWIW I fly shiny enough to and already have previously flown with the majority of incursion communities... which is one of the reasons I'm not posting on my main in a thread where any of the emotionally involved participants might well have 10+ gank alts to take their rage out with.
I'll probably see you (or one of the others of clan Baboli) in fleet again later tonight, maybe Nolak as well lol
And no, I don't ***** about the lack of fleets but nor do I have the time to FC or run a community (or have the desire to create a little sandcastle fleet to play on my own with)...like I say, if fleets are down, there's other forms of entertainment in life, the cut and thrust of public debate being one for example.
James Baboli wrote:An engaged, competent and individualistic minority with a strong relative stake should not be dismissed quickly. Commited, satisfactory loners could be another way of putting things....and I really think you're overstating your relative stakes - sure you might be buying a lot of plex on the market with your in-game earnings, but that doesn't correlate to a real-life income for CCP.
The people who bought those plex for RL cash and then sell them on the market are the ones that are paying for the game, a long time before your (or my) incursion iskies arrive on the market.
You're not a whale, you're a leech (same as me, only X times worse). |

Eli Apol
Brutor Tribe Minmatar Republic
2
|
Posted - 2014.12.03 18:17:41 -
[7] - Quote
kraken11 jensen wrote:i dont see anything wrong With that People pay With isk for plex. that benifit both parts, the person who sell the plex, and the person who buy the plex. I pay With real cash atm for my 3 accounts. and if someone earn isk for buying plex. what so? its a lot better that People buy it and use it than if People just horde it up. lol (and also benifit plex sellers when prices hige) lol, anyway. please dont have name calling :) And ccp get Money from the plex anyway, i hear someone talked about that it was 2.5 charaters for each real person in eve, i dont know if thats true or not. but. Yeah. :) Ofc I don't see a problem with it, since I plex my accounts as well, hence why I myself am a leech - the difference is that I don't see myself as holding a 'relative stake' in the gameplay decision making process when I'm in effect a free to play user. ISboxers thinking they're important because they use so much plex is a complete fabrication.
If they didn't use those plex the price would drop uptil a point where eventually someone else will consider the grind time worthwhile and train up a second toon or run a second account themselves, all that the increased demand from ISboxers does is create an artificial demand for them which increases prices somewhat (ignoring market speculators and hikers) - ideally CCP would probably prefer plex to drop in price somewhat anyways so that people need to buy more of them to replace their carrier losses = more RL money for for the same amount of isk. |

Eli Apol
Brutor Tribe Minmatar Republic
3
|
Posted - 2014.12.03 20:12:17 -
[8] - Quote
Nolak Ataru wrote:I'd accept your apology if you stopped trying to argue the accelerated gameplay clause was on a per human basis when it has been repeatedly reinforced by CCP that it applies on a per toon basis.
And if up-front investments for long-term payoffs are your concern, may I ask what you think of people training dedicated super / titan holders? They can sell for quite a bit for those who have the right contacts. Additionally, people who build and sell caps can make a lot of money compared to the initial investment of a BPO set, a POS, a quiet lowsec system, and the occasional mercenary defense contract. I think titan and super alts were just nerf batted in the last patch...maybe it's a sign that CCP are gradually smiting the various elephants in the room? And yes manu is a great profession where a solo player truly can excel and make a fortune... it's also something where ISboxer would have barely any benefit, possibly even an adverse effect due to increasing supply?
James Baboli wrote:Nolak Ataru wrote:Niskin wrote: Do you think they put it in escrow until that PLEX's item ID is consumed or something? I can't find anything that even remotely suggests this is how it works. I believe one of the CSM confirmed that that is what they do... Confirmed here Which is basically sidestepping the point I made. If you hadn't redeemed that PLEX, someone else would have, possibly at a cheaper isk cost, but still exactly the same RL cost. Only the person who buys them to sell on the market is putting money into CCP's pockets. It doesn't matter when they decide to take that money (what a strange way of dealing with things though, the mind boggles) |

Eli Apol
Brutor Tribe Minmatar Republic
3
|
Posted - 2014.12.05 15:22:05 -
[9] - Quote
Jera Phalax wrote:Just another request to get clarification on voiceattack. I recently came across it and would like to try it out but Im unsure if it violates anything. I would only use it for single key clicks (e.g. orbit, warp, activate module one), but would like to get confirmation that this is ok.
I filed a petition to ask, and was told to ask in this thread about it. There are also 2 or 3 other threads where its mentioned but I havent found any official responses yet. That's absolutely fine so long as it's only sending commands to one client at a time |

Eli Apol
Brutor Tribe Minmatar Republic
3
|
Posted - 2014.12.05 19:06:44 -
[10] - Quote
At least making you click 50 times in 50 places is a 5000% improvement over you just having to click once - adds more potential for misclicks and it's a step in the right direction...
...also it'll mean that they've at least eliminated the arthritic ISboxer subset in the first pass. |
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Eli Apol
Brutor Tribe Minmatar Republic
5
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Posted - 2014.12.10 10:57:58 -
[11] - Quote
inb4 automatic client switching via macros is banned as well...
I think the way ISboxers are looking for a workaround to avoid the letter of the law is unarguable, but ways of circumventing the intended effect of the new rules are obviously going to get looked at in a later pass...it's just a matter of CCP finding the right wording to do so.
Personally I hope they just release their own window management tools and [edit: actually enforce their] ban [on] all third party applications from affecting the client. |

Eli Apol
Brutor Tribe Minmatar Republic
5
|
Posted - 2014.12.10 14:20:56 -
[12] - Quote
So now you're admitting you would 'cheat' even if round robin was banned because of your belief that they couldn't detect you? Interesting. (trolling ofc)
edit:
TBH I think they might struggle to differentiate broadcasting as it currently stands (if someone codes in suitable delays between clients). But if detection is all that it needs, then they could completely ban ISboxer (after supplying their own window management) and then flag accounts based on detecting concurrent system processes. |

Eli Apol
Brutor Tribe Minmatar Republic
6
|
Posted - 2014.12.10 15:00:03 -
[13] - Quote
Well since we know that CCP are obviously averse to how multiboxers are currently using the software (unless this is just an epic troll on 1% of their playerbase) - one would presume that they're not gonna be overly impressed by attempts to sidestep the new rules.
Just sayin' it so that you don't get too attached to round-robinning your way around it!
I have no ideas on what specific detection methods they're gonna use, but they could easily check for background processes of any software they choose to ban - at which stage what happens to you guys? You start trying to avoid detection? Or you learn that they don't want you doing what you're currently doing? |

Eli Apol
Brutor Tribe Minmatar Republic
6
|
Posted - 2014.12.10 15:34:27 -
[14] - Quote
"You may not use your own or any third-party software, macros or other stored rapid keystrokes or other patterns of play that facilitate acquisition of items, currency, objects, character attributes, rank or status at an accelerated rate when compared with ordinary Game play. You may not rewrite or modify the user interface or otherwise manipulate data in any way to acquire items, currency, objects, character attributes or beneficial actions not actually acquired or achieved in the Game."
Technically G15 macros are already against the EULA so yes they could ban that. |

Eli Apol
Brutor Tribe Minmatar Republic
6
|
Posted - 2014.12.10 16:56:18 -
[15] - Quote
They don't have to for solo gamers or single clients but if they get a sniff of macros being used across multiple clients perhaps they might not be so lenient...
Anyway, this is all hypothesising about how the future may resolve itself. Maybe the extra wear and tear on digits, keyboards and mice from spamming them 50x as often might temper the current situation enough that it's deemed under control and no longer a detriment to their game design - but if it's not enough and everyone continues the same as before but using round robin as a way to circumvent the new policy, I suspect you'll be seeing tighter and tighter controls to prevent the undesired behaviour from continuing.
|

Eli Apol
Brutor Tribe Minmatar Republic
6
|
Posted - 2014.12.10 17:43:36 -
[16] - Quote
Nolak Ataru wrote:Eli Apol wrote:"You may not use your own or any third-party software, macros or other stored rapid keystrokes or other patterns of play that facilitate acquisition of items, currency, objects, character attributes, rank or status at an accelerated rate when compared with ordinary Game play. You may not rewrite or modify the user interface or otherwise manipulate data in any way to acquire items, currency, objects, character attributes or beneficial actions not actually acquired or achieved in the Game."
Technically G15 macros are already against the EULA so yes they could ban that. Jesus christ. No matter how many times you idiots say it, the accelerated gameplay clause is on a per-toon basis, not a per-human basis. Stop pretending it's so. That quote is directly from the Eula, where does it say 'on a per toon basis' - it doesn't.
Besides which Lucas was talking about banning of G15's in general, not in a multibox situation - I'm pointing out that all macros are covered by the EULA should CCP decide to enforce it.
I'm not saying they would, but it's pretty crystal clear in that one section that I quoted, please reread it and take in the wording
You may not use... any macros...that facilitate....
I'd say that pressing one button instead of 2 is easier, it's facilitated the process, wouldn't you?
Now they won't enforce that on solo players - at least not in a way related to the current discussion - but the wording is there that they could if they wanted to. If you decided to circumvent the new policy by using keyboard macros to quickly switch clients, or send different keys to different clients, etc, etc, they could easily point at that section of the EULA and say 'bye bye' |

Eli Apol
Brutor Tribe Minmatar Republic
6
|
Posted - 2014.12.10 17:55:23 -
[17] - Quote
Lucas Kell wrote:I very much doubt it. Getting rid of broadcasting is seen as a quick win. It's relatively easy to spot and makes a lot of idiots who don't realise how ISBoxer is used happy for a short while. Anything beyond that would be pretty difficult to control, so I doubt we'll see much more on it. I'm sure if you were correct on this, they'd have revised this thread. That's exactly the point - if this removes the majority of idiots using ISboxing to 'win at eve' (by earning far more isk/hr than they would otherwise be capable of) and tempers the situation down so that the isk and plex inflation and mineral deflation aren't so affected, then that is all they need to do. But if every single ISboxer then moves to using round robin, macros, setting different keys to send the same command to different clients (and all the other workarounds from dual-boxing.com) then obviously the desired intention will have failed and they'll need to act further...
Or you think they'll give up because of easy workarounds to their policy are still breaking their game balance? |

Eli Apol
Brutor Tribe Minmatar Republic
6
|
Posted - 2014.12.10 18:16:07 -
[18] - Quote
Lucas Kell wrote:It won't. It will remove at most a minority of ISBoxer users, while the majority of idiots (like yourself) cry about how people still have valid ways of playing with multiple characters. And PLEX prices will always go up. They've dropped for speculation for now, but before long they'll continue their climb. Fact. As for the isk and minerals, you'll have to show me all this inflation they are going through. Last serious analysis that was done actually showed deflation. People tend to keep saying inflation while they don't actually understand what it means, so avoid that bandwagon. Nice ad hominem and speculation of your own - The fact is, CCP have looked at multiboxing and decided to implement this change. That kinda suggests to me (and any one with a degree of rationality) that they think multiboxing, on the scale it curently works at, is breaking the game...or they just hate you superior beings and want to troll your 'gamestyle'
Lucas Kell wrote:No, I think they'll not take it much further because it will be impossible to control the thousands of piece of software and hardware that could be used for these methods without seriously affecting the whole playerbase. This is why I've said from the very beginning that if they want to make an impact, then gameplay changes are required to make mass multiboxing more difficult in the first place. Change the game that the majority are happy with to cater for the few that are breaking it? Like changing cloak mechanics or adding 4-digit bomb arming codes...seriously the only two suggestions I've seen from people clinging to their personal isk faucets are completely terrible.
Out of curiosity, what would you say your Net Asset Value is across all your toons - and your personal hourly isk income (after plexing ofc)
Me - 100mil/hr, somewhere between 10 and 100billion....edit: takes me about 20hrs to plex my 2 accounts. |

Eli Apol
Brutor Tribe Minmatar Republic
6
|
Posted - 2014.12.10 19:46:55 -
[19] - Quote
So a highly rich trader that's a member of CFC whiteknighting someone else's playstyle...
I have to now wonder what the full repercussions of this change might be for your coalition? I mean I know a handful of CFC members well but not enough to understand how this kind of change might affect the coalition that's supposedly 'winning' nullsec.
And you suggest that the majority of multiboxers are miners - which makes me wonder if CFC overly relies upon these cheaply available minerals for their war machine?
I mean that's a whole other aspect of this kind of multiboxing that hasn't even been touched on in this thread - alliances and coalitions not selling their minerals for personal gain but just having X number of clients supplying their industrial sides pretty much for free... are there not enough industry minded players in the fabulous CFC to keep those Titans rolling off the press?
"Curiouser and curiouser" cried Alice... |

Eli Apol
Brutor Tribe Minmatar Republic
6
|
Posted - 2014.12.10 20:45:49 -
[20] - Quote
TLDR: You don't care about ISboxers keeping their preferred gamestyle either, you just want it ended in a different way that requires more coding, changing of mechanics and more hassle for the majority of the playerbase - but you agree that multiplexing (and excessive multiboxing of any fashion?) affects the game in a detrimental way.
And you disagree that hard bans on some of the specific techniques of doing this will be successful?
:) |
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Eli Apol
Brutor Tribe Minmatar Republic
6
|
Posted - 2014.12.10 21:34:05 -
[21] - Quote
See I'm not envious at all - but it does negatively affect me by making plex more expensive meaning I have to spend extra time to continue playing for free which isn't the same thing as envy at all. Likewise any small scale miners get negatively affected by bad mineral prices without having any need to be envious of the person making more isk than them.
Unless you're Bill Gates you must surely have become accustomed to others having more than you in the real world, let alone having it upset you in a videogame - so yeah I think 'envy' is not the reason that people have a chip on their shoulder about ISboxers - that's without even getting into the direct pvp results where 1 man can effectively suicide gank almost any ship in the game without any need of outside assistance if you cross him the wrong way - or take down a POS - or completely swing a whole battle in nullsec... I can't think of an RL analogy for this. |

Eli Apol
Brutor Tribe Minmatar Republic
6
|
Posted - 2014.12.11 13:33:31 -
[22] - Quote
Nolak Ataru wrote:You're implying that PLEX increasing is relatively recent and is only caused by multiboxed accounts when CCP themselves admitted that less plex was being moved on the market. PLEX is a consumable item that has had it's demand increase thanks to dual character training and there are many people who hoard hundreds if not thousands of PLEX like it was gold. In this case correlation =/= causation.
As I've said and as Lucas has mentioned in previous posts, there is a very vocal subset of the playerbase that hates "Alts Online" and will QQ if you use two toons at once, let alone a fleet. These were the ones running about screaming about bots in local whenever they encountered a mining fleet, or sending hundreds of petitions because they disliked ISBoxing because they couldn't do it or they didn't want to do it.
ISBoxers have always had a "live and let live" policy when it comes to other players partially due to the fact that we sacrifice quite a bit when we box a fleet. It might not be the only cause but when you have players that have excessive isk/hr earning potential and are using increasing numbers of plex across all their accounts, then it's going to exacerbate the problems of plex shortages.
70/40/20/10 accounts being plexed by one player every month? At the high end of the spectrum that's close to 5 years worth of gametime for someone with a single account all gone in a month and all used in bringing in either exorbitant amounts of isk, LP or minerals that are affecting the markets for everyone - it's like a double whammy of bad for the game. And then some of those players falsely claim that they're a key market for CCP because of using these plex (which would get used by other players if they cost less isk anyways) - leeches not whales.
I've never screamed about bots or QQ'd about multiboxers - but I will cheer efforts to restrict them down to less superhuman levels of income multiplication because it's a fix for the game and - as I've already said - I think that people trying to sidestep the implemented measures on technicalities are fighting against the ones making the rules and on a slippery slope to more draconian measures.
It seems that Lucas actually doesn't really care about maintaining ISboxers' playstyles at all so I wouldn't really reference him in your points - he just doesn't believe that this specific change will work as a form of controlling the symptom - which he's currently correct about since there's so many workarounds to the current policy. Where we differ is that I believe the policy can be tightened up to close those loopholes whilst he believes a complete redesign of the core gameplay mechanics is required to do so. |

Eli Apol
Brutor Tribe Minmatar Republic
6
|
Posted - 2014.12.11 13:54:23 -
[23] - Quote
The only people with access to full details about the effects of multiboxers on the economy are CCP... and guess who's implementing this change?
So lets think about reasons WHY they might be implementing this:
- because lots of non-multiboxers are whining? - because it was being used as an excuse by various botters? - because it adversely affects their game design (through breaking pvp combat with bombers and screwing up their player driven economy)?
Feel free to come up with your own and try to figure out which are the most likely reasons for them to restrict a playstyle like this. |

Eli Apol
Brutor Tribe Minmatar Republic
6
|
Posted - 2014.12.11 14:11:09 -
[24] - Quote
Lucas Kell wrote:Are they? Considering they do state of the economy talks every year and full details of the daily market trading totals and averages are widely available (eve-central, eve-marketdata, even straight from CCP via CREST) it seems to me that they aren't the only ones with full details at all
Show me a graph where they have incomes of multi character users vs non-multi character users. I believe this is only available to CCP and members of the CSM so far (Mike from the CSM mentioned the availability of this information a few months ago during a general discussion in a public incursion chat). This is not publicly available. |

Eli Apol
Brutor Tribe Minmatar Republic
6
|
Posted - 2014.12.11 14:15:05 -
[25] - Quote
Delt0r Garsk wrote:Eli Apol wrote: - because it adversely affects their game design (through breaking pvp combat with bombers and screwing up their player driven economy)?
I get really sick of this claim. Killmails are public. If isboxer bombers are doing this so much then either show some evidence or shut up. Do you live in a hole? Have you not seen the effect of small groups of bombers on nullsec fleet battles over the past few months? Outside of T3 doctrines bombers have absolutely demolished various subcap support fleets - and I have it on good authority that these have largely been multiboxed bomber squadrons controlled by just one or two players. |

Eli Apol
Brutor Tribe Minmatar Republic
7
|
Posted - 2014.12.11 14:22:15 -
[26] - Quote
Yeah that gives you the average hourly rate, now tell me how much of an effect that's having over the whole game - do you have the number of multiboxing accounts to hand? What percentage of the playerbase that is? How much of an effect that percentage is having over the whole game?
Please let us all know and we can all see whether this is a non-trivial effect. |

Eli Apol
Brutor Tribe Minmatar Republic
7
|
Posted - 2014.12.11 14:27:02 -
[27] - Quote
Lucas Kell wrote:I'm beginning to understand why it appears you have no idea what you are talking about when you talk about the effect on the economy.
I've been wondering for a while how you're a successful trader with such an inablity to discern the effects of supply and demand on markets.
Each to their own I guess. |

Eli Apol
Brutor Tribe Minmatar Republic
7
|
Posted - 2014.12.11 14:31:06 -
[28] - Quote
James Baboli wrote:So, what he was the player percentage of boxers and the overall number of boxes, and then wanted the inpact of these boxes on the whole economy of eve expressed as a single percentage?
Is that what he was asking for? Percentage of the playerbase using input multiplexing Percentage of minerals supplied on the market by this subset Percentage of isk created by this subset Percentage of LP created by this subset
etc etc....
edit:
Percentage of the monthly plex usage attributable to this subset.... |

Eli Apol
Brutor Tribe Minmatar Republic
7
|
Posted - 2014.12.11 14:44:37 -
[29] - Quote
Completely true. And every single boxer (both IS'd and manual) that does not pay subscriptions creates a demand for plex according to how many accounts they have.
Now if we (wrongly I know) assume that the supply is more or less constant, then eliminating multiplexed accounts reduces demand which leads to cheaper prices.
Of course this is a horrible simplification because both the supply and demand are also determined by the isk price of the plex as well in fairly complex ways - BUT - reducing a blanket amount of demand by restricting multiboxing like this WILL affect the plex market even if it is tending to increase anyways.
Supply and demand, like I said. |

Eli Apol
Brutor Tribe Minmatar Republic
7
|
Posted - 2014.12.11 15:00:00 -
[30] - Quote
Lets put this simply...
Total Demand = Miscellaneous demand + Multiplexer demand
Is Total Demand going to increase or decrease if we remove multiplexers (assuming that multiplexer demand is a positive amount)
We can even reverse this incredibly simple equation when talking about supply of minerals, isk and LP:
Total Supply = Miscellaneous supply + Multiplexer supply
is Total Supply going to increase or decrease if we remove multiplexers (assuming that multiplexer supply is a positive amount)
Kthx bye. |
|

Eli Apol
Brutor Tribe Minmatar Republic
7
|
Posted - 2014.12.11 15:21:22 -
[31] - Quote
Thanks for finally conceding that it does have an effect on the economy.
It was a tough few pages there but the fifth grade math made it in the end. Thank god I was about to pull out the box of sweets and start asking what happens when we take 3 away from David and give them to Sarah. |

Eli Apol
Brutor Tribe Minmatar Republic
7
|
Posted - 2014.12.11 15:33:59 -
[32] - Quote
I asked whether it was a non-trivial effect. You (via a variety of quite simplistic ad hominems that seem to be one of your trademarks on these forums) implied that the economy was unaffected by multiplexers at all.
Whether or not it's non-trivial is only known to one group of people - the developers that decided to enact this ban.
I have yet to hear another credible reason for them to do so.
|

Eli Apol
Brutor Tribe Minmatar Republic
7
|
Posted - 2014.12.11 15:54:27 -
[33] - Quote
I have just two accounts and can PLEX them easily within my gametime each month (usually within one weekend tbh), PLEX prices are not a personal worry for me but I was pointing out that they are dependent somewhat upon the number of multiplexers.
Which reasons are there which aren't due to gameplay or economy balance?? |

Eli Apol
Brutor Tribe Minmatar Republic
7
|
Posted - 2014.12.11 16:33:01 -
[34] - Quote
Delt0r Garsk wrote:I am in some of these fleets. We are not isboxing. Yea not much effect or you would be able to point to it. Allegedly this isn't true according to someone who seemed to know better when I already mentioned that as a reason...
But fair enough, that's the only other valid reason I could think of as well and indeed it's not mutually exclusive to the effects on the market and economy.
One thing to remember though is that CSM Mike mentioned CCP's access to the figures for the market and economy when he was discussing the effect of multiboxers (multiplexers was not used as a term to differentiate the broadcasting users at this stage) in a PvE centric public channel, I presumed that perhaps they were looking at these figures whilst making their decision.
2 birds 1 stone perhaps. |

Eli Apol
Brutor Tribe Minmatar Republic
7
|
Posted - 2014.12.12 09:28:20 -
[35] - Quote
Nolak Ataru wrote:Eli and Tyr are still here. As well as the others who pop in just to say "grr boxers" and then disappear.
Sorry to burst your bubble buddy but I'm not a grrrr boxer or QQing about boxing as your side of the court keeps trying to brand anyone that disagrees with you.
I'm not emotionally (nor economically) invested in multiplexing like you are - I can just see that it's bad for game balance and design to have such an easily scalable form of solo income.
I fly with multiboxers fairly regularly, indeed I've been happy at unsociable hours to fly with dual boxing logi and dps ships to make up numbers and speed up sites to increase my own income, when perhaps the fleet would otherwise have had to stand down entirely. There have been times I've been allowed to leech payouts with my second inactive account when fleets have been low on numbers, so directly benefited from my passive dual boxing style. I've had the joys of yourself and Bikkus accelerating tower bashes and increasing my raw isk/hr... I've even benefited from the cheaper mineral prices that I'm fighting against.
On an eve-wide scale, this will actually be a bad change for me personally since as an incursion runner I'm one of the more space-rich in general (although incredibly space-poor compared to WH people, large scale traders and alliance heads) and this has only really been of benefit to me.
I am interested in manual multiboxing and have been ever since watching RnK vids where prominent members have been flying dual roles in small pvp fleets - it's something I've been practicing in quiet corners of SiSi from time to time - it takes real skill to split attention like that - in terms of pve multiplexing though it's an isk/hr multiplier with minimal risk, pure and simple. So yeah, I don't really see the 'grrrboxers' crew QQing about this change, I see the multiplexers QQing about a restriction of their income faucet aka 'playstyle'. |

Eli Apol
Brutor Tribe Minmatar Republic
7
|
Posted - 2014.12.12 10:19:01 -
[36] - Quote
Lucas Kell wrote:Eli Apol wrote:I can just see that it's bad for game balance and design to have such an easily scalable form of solo income. FYI, trading is more scalable, requires less effort, less hardware and makes significantly more isk than any multiboxer could. Traders also buy more PLEX and manipulate more markets than a multiboxer. So I guess you'll also be in support of getting rid of trading then? Strawman is strawman
Feel free to manipulate all you like, just don't manipulate prices across every hub at the same time using multiplexing across clients - at least you have to independently change your 0.01 isk prices to compete in every market. |

Eli Apol
Brutor Tribe Minmatar Republic
8
|
Posted - 2014.12.12 11:04:45 -
[37] - Quote
lols
I love the way you flit from one side of the argument to the other according to your whims.
One minute you're proboxing and accusing us all of QQing over boxers and having an emotional response - the next you want them to change core mechanics (possibly breaking the entire game) in order to have a more feasible fix for boxing...
Make up your mind.
Markets can be entered by any level of player, solo or boxed, they just need X amount of capital and knowledge of how the markets work.
Market trading is probably the only part of Eve where a solo, single account player CAN be more effective than any number of toons, whether boxed or played by individuals, so long as they play cleverly (and can raise enough capital to compete).
At one stage, I trained just one of my alts into trading and basically ended up buying and selling all of the faction ammo going in and out of Amarr for a period of weeks, making hundreds of millions a day - then I realised I was bored shitless playing 0.01 isk games all day and had better things to do with my life. If I'd wanted to scale that up, it would have required twice the amount of attention in maintaining buy and sell orders across two hubs.
EDIT: Thinking about it more, mirth is an emotional response, so perhaps I am, as you say, emotionally invested in this argument |

Eli Apol
Brutor Tribe Minmatar Republic
8
|
Posted - 2014.12.12 12:20:01 -
[38] - Quote
So you'd prefer to change 'overly simplistic mechanics' - even though a lot of players like those 'overly simplistic mechanics' and indeed the whole of pvp and pve combat relies upon the mechanics as they currently are...
So, essentially you want to play a different game and make the people that enjoy the current game, play a different game...
right. |

Eli Apol
Brutor Tribe Minmatar Republic
8
|
Posted - 2014.12.12 14:36:36 -
[39] - Quote
Lucas Kell wrote:Much like how they decided that the industry mechanics they had back in the beginning of time needed changing, how sov mechanics need changing (and are soon to be changed), I think old mechanics which don't promote a player interacting with the game to play should be reviewed, yes. If a mechanic is simple enough to be used semi-afk, or broadcasted on scale (with broadcasting being nothing but a dumb repeater), then it clearly isn't a well designed mechanic. CCP know this, and their new release schedule was specifically designed so they can tackle older more complex problems like these. You're really grasping here to suggest that the game should just stay exactly as it is because someone's day will be ruined if you change their mechanic.
At the end of the day, the game evolves. It's nothing like it was when I joined in 2005. Mechanics which were way too simple back then are now fleshed out (including space itself). Now that you mention it, perhaps trading needs to be made more involving as well rather than just 30mins a day of adjusting your orders...
And yes change is good, hopefully this change will have a positive effect and they follow up on people sidestepping the new intentions of this ruling by expanding their scope to include window switching macros...
And with that we've gone full circle back to where I was several pages ago - sidestepping this ban is a futile effort because CCP's intent has been made pretty clear - dodging their intent on technicalities will just lead to more stringent policies in the future to eliminate the loopholes.
Auf wiedersehen pet. |

Eli Apol
Brutor Tribe Minmatar Republic
9
|
Posted - 2014.12.14 10:38:50 -
[40] - Quote
Just quickly ducking my head in again to drop this off:
http://www.themittani.com/features/eves-post-automation-economy
Not exactly the article I'd have written, but pretty clearly sums up the argument I was making - enjoy flooding the comments there as well Lucas ^^
Adieu again fair forum thread o/ |
|

Eli Apol
Brutor Tribe Minmatar Republic
9
|
Posted - 2014.12.14 13:13:04 -
[41] - Quote
More players, more chance of AWOXing and spais...
I've yet to hear of an ISboxer giving away intel of his movements to anyone unwillingly. Perhaps I don't hang around in the right asylums. |

Eli Apol
Brutor Tribe Minmatar Republic
50
|
Posted - 2014.12.22 04:45:39 -
[42] - Quote
Round robin sends one command to the focus window and one command to your window management software (to change to the next focus window) per click.
Macro.
(Also to preempt your next attempt at having alternate presses do the same dirty, you're then sending each click to the mouse software to control the switching of functions, so still a macro.) |

Eli Apol
Brutor Tribe Minmatar Republic
51
|
Posted - 2014.12.22 11:06:16 -
[43] - Quote
Nolak Ataru wrote:Technically no. It sends command A to window 1 on button press #1. It then sends command A to window 2 without changing windows on button press #2. If it sent the command and then alt-tabbed, or something similar, then yes, it would be a macro. Since it doesn't, it isn't, and you don't know what you're talking about. So ISboxer *knows* to change the window focus to the next window in line without seeing the input to the first window? Wow you have a prescient bit of software there. I'm afraid it's a macro - cry "No, it can't be" all you like. But it's a macro. One might even say 'Technically so.'
Lucas Kell wrote:No, because keyboard sequences cover game actions. If you want to set up a key that presses F1, then opens 6 web browsers, 4 notepads and a calculator, that's within the rules. As long as it performs only 1 game action. I believe you're falling into the mistake of only referring to the new ruling from the Multiplexing post. The quote from Team Security's devblog says "Any use of macros to interact with the game world is prohibited by EULA now, and has always been"
That, to me at least, implies that any external macro that interacts with the game in even one place, is breaking the EULA.
SO yeah, I'd definitely petition that before you start giving suggestions on how this will be enforced.
As I said many pages ago - they won't let people idly sidestep their intended rulings on multiplexing with a simple implementation like round robin. (And as you mostly successfully argued, I agree they'll probably struggle to differentiate from *some* legitimate 120 APM players who should be playing Starcraft or something.)
Given enough time to monitor someone though, I suspect that it'll become fairly clear who's using macros and who's spamming the F-keys nice and fast - although people who *want* to bend the rules (or break them rather) could decide to code in delays etc to make themselves less catchable - at that stage you've pretty much stepped over the line and are just trying to evade detection, so I would no longer call those actions 'legal' |

Eli Apol
Brutor Tribe Minmatar Republic
51
|
Posted - 2014.12.22 12:43:20 -
[44] - Quote
Lucas Kell wrote:...snip... I'm not saying they will chase down every macro user. I'm saying that they *could* use their rules to ban anyone using them.
In the case of using macros to sidestep a new ruling prohibiting a certain playstyle - I'd guess their sympathy would be fairly sparse.
Also I don't actually think the false positives of someone using round robin against legitimate 120APM multiboxers will actually be that high - UNLESS the round robin is able to fake the kinda of small mistakes that a 120APM multiboxer will make over extended periods of time - a misclick here, a misclick there, a doubleclick on that module - being human in other words.
But if you're so certain that people won't get bans for it, then sure, recommend they just go full-steam ahead without petitioning their specifics. |

Eli Apol
Brutor Tribe Minmatar Republic
51
|
Posted - 2014.12.22 14:35:40 -
[45] - Quote
I guess the reasons people aren't hearing more from their petitions is probably because they're saying "Can you clarify the exact boundaries (so that I can cosy up as close as possible to the edge)" instead of saying "This is my setup, is it legit?" |

Eli Apol
Brutor Tribe Minmatar Republic
52
|
Posted - 2014.12.22 16:22:29 -
[46] - Quote
Because Eve isn't like any other MMOs and Eve players aren't like those from other MMOs...
If they made a clear distinction, there'd be people immediately trying to wriggle around those distinctions to beat the system. Mentioning no-names.
Use your common sense.
If you think it's taking the ****, it probably is. If you think you're being clever and finding a loophole, you're taking the ****. If you're taking the ****, you'll get a ban...
...is how I read their ruling |

Eli Apol
Pro Synergy
70
|
Posted - 2015.03.02 13:58:51 -
[47] - Quote
Nolak Ataru wrote:https://www.youtube.com/watch?v=HFdYO9h0H3Y&feature=youtu.be
In this video at .29s it looks like he's using a macro on his mousewheel to both cycle through windows as well as activate a mouseclick at the same time...unless he's able to do 20 presses of each in 2 seconds without breaking the alternation. So yeah imho it's a valid ban from watching the video without even seeing the server logs.
Also I love his commentary:
"The changes are frustrating but not really effective"
"it ends up taking me about 2 minutes [to setup at the start of each site]" "This site ended up taking me 19 or 20 minutes, the next site took me...like 18 minutes" "I could probably have these sites down to 10-12 minutes apiece"
- So somewhere between a 10-20% efficiency nerf just from the setup times
"rattlesnakes using geckos"
- Another nerf to running time? Drone travel times + lower overall DPS and application including just targetting random NPCs with the fire and forget cruise missiles versus an NM fleet focus firing each target with almost perfect synchronisation.
"it's inconvenient because you end up having to manually control all your logistics" "the most difficult part of it is when travelling"
- Made it less easy to use (= a plus for the multiboxers wanting a challenge, surely?) - but yes a further nerf to their overall efficiency and ease of use.
"What are you gonna do with all that isk, it's so hard to find pvp when you're multiboxing"
- Well, plex all your accounts, then just pvp one or two at a time with massive income buffs behind them...seems kinda obvious doesn't it?
Basically I don't think CCP did want to completely eliminate multiboxing, just nerf the efficiency of multiplexed setups which as shown above, is working completely as intended as far as I can see (even for people that look like they're using a macro setup) |

Eli Apol
Pro Synergy
70
|
Posted - 2015.03.02 16:26:43 -
[48] - Quote
Nolak Ataru wrote:From what I gathered with talking to the person (something CCP desperately needs to do), he is using a Logitech G600-type mouse to cycle his windows, which can be set up outside of the exefile.exe, which allows him to switch windows with one keypress, click on the "orbit" button with one mouseclick, and then switch again with another keypress. Alternatively, you can bind a key to cycle through videoFX windows in a given area, so that would work too. Of course, the "stored rapid keystrokes" clause is a strange addition because some players may interact with their client faster than others, and with a faulty-enough connection you can appear to have pressed F1-F8, for example, in a single second or less, so I do wonder how much stock CCP places in that clause. Additionally, he has since been informed of the "regroup" fleet function and he mentioned in a conversation that his fingers were feeling better now that he can just use "regroup" instead of cycling each window / videoFX. He claimed Geckos give him better times than Sentries, something which I believe given the Gecko's very high stats and the Snake's drone bonus. Something any veteran ISBoxer will tell you is that every time a player creates a new VideoFX setup, changes fleet composition, or changes fits, he suffers a penalty to his site times. As a player gets more comfortable with his composition/fleet/VideoFX, his site times improve, much the same way (for example) a new mission runner speeds up his times with repetition and familiarity with his setup. The fastest VG boxer used HG Ascendancies and Warp Speed rigs. Versi is currently using tank rigs (I believe) and doesn't have Ascendancies currently, so he'll be slower. As he improves, he can drop the tank rigs and slap on T2 Hyper-rigs, and splurge for some HG implants, and he can get his site times down. If CCP wanted to nerf the effectiveness of ISBoxers, we have handed them at least a dozen alternatives to the broadcast ban that would have a greater effect.
"That APM is not possible..." Let me just stop you right here and direct your attention to the Grand Masters-league of Starcraft 2 players with APMs in the 600s and up. Ten or twelve years ago, you would have been laughed at had you claimed to have a 600 APM. New players don't have anywhere near the kind of APM that veteran players do, especially in solo frigate PVP for example. Constantly adjusting orbits and juggling overheating modules leads to some fancy finger-play. As I said, a strict interpretation of the clause on CONCORD's retribution and the avoidance might ensnare Hyperdunking. I'm sure you're unaware, but a while back, you used to be able to avoid CONCORD's guns if you were quick and clever enough. I'm not 100% sure on the history of the clause, but I'm under the impression that it was added to stop those users from avoiding CONCORD. I'm not advocating banning Hyperdunking, as I agree with CCP's decision that you still lose a ship for your actions, and I'm saying that both as a ganker and as a freighter pilot who would be targeted by Hyperdunking.
Right, so his keypresses:
a) Sends command 'a' to the client AND redefines the bind to command 'b' b) Sends command 'b' to the client AND redefines the bind to command 'c' c) Sends command 'c' to the client AND redefines the bind to command 'a'
That is a macro. That is why he was banned - having read dual-boxing's forums he probably also had a counter in there as a third function which meant it didn't loop around beyond n=20, which again is even more of a macro. The only way I can think of that round-robin *could* be used legitimately would be to use two completely separate keys and press them alternately the required number of times, no rebinding, no simultaneous commands (inside or outside of the client) and no counter. Which probably would have added just a handful of seconds onto the process but which he tried to shortcut and screwed up on.
APM of 600 versus 2x20 clicks in 2 seconds = APM of 1200. So he's twice as efficient as a professional Starcraft player? Wow.
His fleet setup and efficiency doesn't matter unless he can return to the same efficiency he had before the rule change. Therefore the rule change had one of it's desired effects in curbing the efficiency without eliminating multiboxing entirely. |

Eli Apol
Pro Synergy
70
|
Posted - 2015.03.02 16:44:41 -
[49] - Quote
Nolak Ataru wrote:Except no, that's not what I said. Keypress 1 > Orbit Keypress 2 > Switch clients, or switch VideoFX window / layout. Keypress 3 > Orbit.
Keypress 1 > Orbit AND REDEFINE THE KEY TO FUNCTION B Keypress 2 > Switch clients, or switch VideoFX window / layout. AND REDEFINE THE KEY TO FUNCTION A
FTFY.
Still a macro. |

Eli Apol
Pro Synergy
70
|
Posted - 2015.03.02 17:02:25 -
[50] - Quote
Right so he did that and managed to hammer each one 20x within 2 seconds with perfect alternation...remembering that this is double the APM of a professional starcraft player (since you decided to raise that as a point of expertise in these matters).
I call complete and utter BS on that and I'd say that even if CCP are just using APM as a way of measuring multiplexing that taking an upper boundary at double that capable of an esports professional seems pretty fair to me.
Oh and I just noticed another use of multiplexing - when he selects the beacon as the selected item, he only does it once at 27s. So how did the other 19 ships have that preselected as their object to orbit before he does this 1200APM?
The more I look at this video the more I see this supposedly smart multiboxer illustrating his EULA cockups in a publicly available video.
inb4 removed from Youtube ^^ |
|

Eli Apol
Pro Synergy
70
|
Posted - 2015.03.02 17:40:51 -
[51] - Quote
On the one hand "This is frustrating but not really effective"
On the other: Reduced efficiency from less efficient fleet comp, damage application and setup times versus multiplayer fleets or multiboxed fleets before the nerf.
Were CCP trying to ban multiboxing? Definitely not, multiple accounts is part of the game. Were they trying to constrain the scalability of it? Yes. Was this succesful at both intentions? Yes, at least in terms of incursion PvE which were illustrated in the video.
As for communication as per the exact line in the sand, it's absolutely no different from many other facets of eve where a certain grey area is left for a human element (the GMs) to decide on a case per case basis.
In this exact situation I'm sure there'd be differing decisions based upon whether a player suffers from disabilities and requires macros/external functions to play the game on an even playingfield with others - versus someone absolutely pushing the limits as far as possible to have an in-game advantage. |

Eli Apol
Pro Synergy
70
|
Posted - 2015.03.02 18:56:01 -
[52] - Quote
Nolak Ataru wrote:I would like to pause and thank you for not calling it "ISBotter" or "that botting program". I'm not anti-boxing but I do believe it was out of hand in terms of scalability and ease of use before. I do bare-bones boxing myself with two screens, no third party software and I actually appreciate watching the dedication of seeing someone's mouse dart all over the screen and managing a large fleet like in the video - that IS skillful although as I already pointed out, it probably does breach the EULA in certain methods he uses.
With regards to altering the UI as ISboxer allows, I'm really kind of torn; it's absolutely bastardising the game and making it pretty much unrecognisable and facilitates players by allowing setups with everything nicely grouped and positioned. In this respect it leaves a 'pure' multimonitor setup in the dust in terms of ease of use BUT it enables people to do this without having an expensive multimonitor setup or suffer the disadvantage of having to alt-tab manually and so in that respect it's for the good of the game.
In terms of the change CCP made, I absolutely back it one hundred percent.
If you multibox just for the enjoyment of managing multiple accounts then this pushes you away from the easy one-click-alpha-everything, broadcast-reps-and-rep-with-all-your-logi-with-just-2-clicks gameplay that preceeded it and into actually managing the multiple accounts individually. It's increased the challenge of actually running a fleet hasn't it? It's increased it so much that people now can't manage their guns AND logistics at the same time and so have to resort to drone assist for their DPS. It's increased the challenge so that it's no longer possible for one person to fly 50 NM's into HQ sites. Why are multiboxers crying about increased challenge again? I thought you enjoyed this for the challenge?
OK some people lost out in terms of invested isk and RL money - but that's really nothing new from Eve there - there's a bunch of threads of people demanding sub time/cash back from CCP because their carrier now gives them fatigue or they don't need XYZ SP anymore because their FOTM isktar was nerfed into oblivion - at the end of the day anything in-game can be traded, including the N number of characters you trained upto perfection for their specific role in your fleet AND you already made a killing in terms of income from them before the change. I've just finished training all my Caldari subs, and medium rails upto V on my two mains, "Oh well, time to finally train that Loki I've had my eye on" is my response to the upcoming Tengu nerf. |

Eli Apol
Pro Synergy
70
|
Posted - 2015.03.02 19:06:24 -
[53] - Quote
Adrie Atticus wrote:The way you look at APM in SC and in Eve differs wildly, we're not able to do more than 60 APM by design due to how the server ticks work; you cannot activate and deactivate a gun at the same time. Now, you can send the same command (in this case, orbit) 10 times to the client within that 1 second server tick and it will only be applied once. You can spam the orbit button as fast as you can and then at a lower pace just swap between the windows, giving the illusion of being accurate when you in fact are just spamming one button and being more precise on the other. SC2 still has game ticks, the length of them is determined by the player with the highest lag due to it's P2P nature - the player is still able to input the same APM in real time no matter which game engine we're looking at, it's the player inputs per real time second that are being measured, not the actual activations in-game per game tick. |

Eli Apol
Pro Synergy
70
|
Posted - 2015.03.02 21:45:20 -
[54] - Quote
Eve-o-preview does nothing like as much as ISboxer's cut and paste of parts of windows where you need them - afaik all it offers is a miniaturised window of an alt that you can hotswap with your main screen though I only played with it briefly when I first heard of it. I already said I kind of grudgingly agree with videoFX anyways as it allows people with fewer hardware displays to engage with the higher levels of multiboxing complexity.
No idea why you're talking about tanking and alpha in PvP fleets, I've been talking about the incursion video. The only advantageous uses of multiboxing in pvp are capitals and bombers, neither really have that sudden requirement for you to broadcast for reps on a second by second basis due to warping off and cloaking or the general pace of capital fights (tidi included) although both are fairly important when talking about alpha now that you mention it, a few dread alts all in perfect sync really could test out the opponent's logi.
I really don't care for how long it takes to adjust and setup ISboxer, I once coded a synthesiser from scratch as a hobby, I'm not asking for that time back, I enjoyed the challenge. Did you do it for the challenge or to seek an in-game isk making advantage?
My Tengu comparison was supposed to illustrate that the game changes, adapt or die. |

Eli Apol
Pro Synergy
70
|
Posted - 2015.03.02 22:01:09 -
[55] - Quote
Charadrass wrote:you sir, are just dumb, or stupid. not sure what it is.
i am using a Special designed Piece of Hardware with 120 keys which i can Setup to what ever i want.
i am Setting ONE command per key per box. i am easily up to 500 apm if i have to with that using my 10 fingers i have from mother nature. first row from left to right activates F1 on each box second row from left to right activates shift F1 on each box
so tell me. am i cheating? macro using? broadcasting?
Aside from the unnecessary adhominems we were talking about someone doing this with just 2 keys and pressing each one 20 times alternately within a couple of seconds. Your setup sounds great though, how do you use it with the overview to select a target? It's beyond my expertise but I was of the impression you needed a mouse input for that part of the game.
I mean it's all very well using your ten digits to activate 10 sets of modules simultaneously but it does seem somewhat pointless if you don't have anything to activate them on... |

Eli Apol
Pro Synergy
70
|
Posted - 2015.03.02 22:17:04 -
[56] - Quote
Nolak Ataru wrote:Your Tengu comparison was flawed as CCP wasn't removing Tengus from the game, their railgun sub, or alternatively their missile sub. My comparison was closer to being accurate. They nerfed tengus, they nerfed multiboxing.
People are still multiboxing haven't you heard? |

Eli Apol
Pro Synergy
70
|
Posted - 2015.03.02 22:27:13 -
[57] - Quote
So whilst the changes were ineffective, they were actually hugely effective. No wonder this thread is so long if even the hardcore multiboxers themselves can't decide whether this was effective or not. |

Eli Apol
Pro Synergy
70
|
Posted - 2015.03.02 22:40:41 -
[58] - Quote
So a rollover, which produces a click from nothingness, is surprisingly against the new EULA preventing input duplications.
Round robins I agree can be done legitimately but I have yet to see footage of someone that was wrongly banned, which is why I chipped in to this thread again after a couple of months of absence. Please enlighten me with this evidence.
I have no idea what fallacies you're talking about. What evidence have you put forwards other than the one youtube video I picked apart? |

Eli Apol
Pro Synergy
70
|
Posted - 2015.03.02 23:02:35 -
[59] - Quote
lol of course I understand how it works. Are you clicking or are you just moving the mouse? One click = One action has been a pretty clear message from the start, not 'one click, then move the mouse across each activation box' to send n actions.
As I already pointed out, someone with a 1080p monitor could have 1080 1 pixel high boxes along the edge of their screen and just swipe the mouse down through them and activate 1080 modules you'd have to be incredibly dumb if you think that kind of setup doesn't construe input multiplication through software. So yeah glad people are getting banned for being dumb and trying to game the system.
You're the one saying I'm disregarding evidence, show me some, the burden of proof is on your side of the argument not mine. I can't 'not show' you evidence of people not being wrongfully banned for my side of the argument or must I just accept your anecdotal pleas of 'This guy I knew totally got banned and he was totally legit' |

Eli Apol
Pro Synergy
71
|
Posted - 2015.03.02 23:26:14 -
[60] - Quote
OP wrote:Examples of allowed Input Broadcasting and Input Multiplexing are actions taken that do not have an impact on the EVE universe and are carried out for convenience:
GÇó EVE Online client settings GÇó Window positions and arrangements (of the EVE Online client in your operating systemGÇÖs desktop environment)
Swing and a miss. |
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Eli Apol
Pro Synergy
78
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Posted - 2015.03.02 23:29:30 -
[61] - Quote
ashley Eoner wrote:Eli Apol wrote:OP wrote:Examples of allowed Input Broadcasting and Input Multiplexing are actions taken that do not have an impact on the EVE universe and are carried out for convenience:
GÇó EVE Online client settings GÇó Window positions and arrangements (of the EVE Online client in your operating systemGÇÖs desktop environment) Swing and a miss. Window positions and arrangements... arrangement.... arrangement....
I made it bold this time for you. |

Eli Apol
Pro Synergy
78
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Posted - 2015.03.02 23:32:47 -
[62] - Quote
Charadrass wrote:i can use a Touchscreen with displayed keys and "rollover" my fingers over the Buttons that would be a rollover in the most primitive way. and still allowed in the eula. so rollover with a mouse activating ONE Action is NOT violating the eula. I'm almost inclined to agree with you and I'd definitely agree this would potentially be a circumstance in which a differently able person that couldn't use a mouse might be allowed to play the game.
But c'mon you can see it staring you in the face, one swipe down the side of a screen for 1080 inputs...you know that's wrong. |

Eli Apol
Pro Synergy
78
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Posted - 2015.03.02 23:34:59 -
[63] - Quote
Kaarous Aldurald wrote:Nolak Ataru wrote: Actually no, the burden of proof is on you for claiming that ISBoxer is as bad as botting. I presented my arguments about why EFT/PYFA/EVEMon/Fuzzworks earlier in the thread (within the last 5 pages), not to mention my numerous other posts earlier in the thread.
Actually, the burden was on me to laugh at that comparison. And I did, with gusto. Trying to justify actual cheating on the basis of freaking Fuzzworks is the flimsiest justification imaginable. That's people NOT being banned for breaking the EULA
I wanted people being banned for NOT breaking the EULA.
Subtle difference. |

Eli Apol
Pro Synergy
78
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Posted - 2015.03.02 23:37:44 -
[64] - Quote
ashley Eoner wrote:What consequence is there in game for changing over view tabs? When I change my overview tab can you tell by sitting next to me in space? Well if you're able to change all your overviews across all those clients so fast, it means you've saved valuable seconds that someone manually doing it would have wasted....so it's like an in-game advantage or something isn't it? |

Eli Apol
Pro Synergy
78
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Posted - 2015.03.02 23:40:30 -
[65] - Quote
You can do anything from EFT with a calculator and a piece of paper, I can't swap my overviews like that.
EDIT: Which is also the difference between an in-game advantage and an out-of-game advantage... |

Eli Apol
Pro Synergy
79
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Posted - 2015.03.03 00:06:22 -
[66] - Quote
Nolak Ataru wrote:Yes, however, in doing so with paper and pencil,you lose valuable time you could have spent ratting and earning ISK. Now do you see the conundrum? So me saving X minutes out of game means I get to play the game longer versus me saving time in-game allows me to have an unfair gameplay advantage whilst I'm playing. What conundrum?
Charadrass wrote:but it Safes you time and Money? no paper for example?
edit dont start picking. teamspeak is also creating in game Advantage over those who are not using it. Teamspeak doesn't interact with the client. Teamspeak doesn't "facilitate acquisition of items, currency, objects, character attributes, rank or status at an accelerated rate when compared with ordinary Game play" Teamspeak doesn't really offer an advantage over the in-game VOIP either last I checked except people can use it without logging in and have pretty badges next to their name to show how inspirational a leader they are or aren't. Teamspeak doesn't offer any advantage over someone using some paper cups and bits of string and forming a community based around their geographic location and all sitting in the same room to play.
I mean really, we're digging this low now?
ashley Eoner wrote:Also I'm glad that CCP allows us the privilege of positioning windows as we please on our computers. It's surprisingly lax for a modern EULA, they need to learn from EA and tighten that up :D |

Eli Apol
Pro Synergy
80
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Posted - 2015.03.03 00:25:13 -
[67] - Quote
And if I didn't use a fitting program but just fitted exactly the fits given to me by my great blue-blob superiors, no time wasted whatsoever, so how has someone that used a fitting program gained an advantage?
I mean they must have spent some time using the fitting program but I was just given a fit with absolutely zero time spent borrowing my family braincell to puzzle over it. Just fit, drop sentries, turn on prop mod and orbit, watch the wallet blinks.
Basically anyone who uses EFT is doing it wrong, the in-game advantage is from joining a null alliance and being told what to fly. |

Eli Apol
Pro Synergy
80
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Posted - 2015.03.03 00:40:19 -
[68] - Quote
Whereas a tangential argument about pieces of paper and how unrelated pieces of software do or don't fall within the EULA is really taking this thread somewhere.
And it's not a strawman; some people never use EFT; people that use EFT have very little if any advantage over those people; therefore EFT does not provide an advantage over something that can be attained in-game through fit sharing and linking.
Try to say the same about ISboxers multibroadcasting, rolling over, whatever you want to call your techniques for sending many more commands than would be otherwise possible. |

Eli Apol
Pro Synergy
82
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Posted - 2015.03.03 11:40:39 -
[69] - Quote
Nolak Ataru wrote:so long as they unban ISBoxer and all it's functionality when they narrow said scope. Why? What reason is there for the ISboxing nerf to be repealed? Other than "I want it."
You've been very good at falsely pointing out others fallacious arguments and not actually put anything forward yourself for your own side of the argument - except some discredited evidence of someone getting wrongfully banned and a wide variety taken from your personal area of expertise: fallacies. |

Eli Apol
Pro Synergy
82
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Posted - 2015.03.03 13:46:07 -
[70] - Quote
Avoided the question.
Give me ONE reason why the functionality of ISboxer should be reinstated, without talking about unrelated programs or bullshit fallacies.
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Eli Apol
Pro Synergy
85
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Posted - 2015.03.03 15:12:50 -
[71] - Quote
Nolak Ataru wrote:The functionality of ISBoxer should be reinstated across the board because it offers ISBoxed fleet "X" no measurable advantage over an identical fleet with identical SP, identical fits, identical implants, identical experience, and identical fleet composition Immediate fallacy number 1, I asked for no BS fallacies please: Comparing a prenerf ISboxed fleet to a non ISboxed fleet.
The exact same sentence rings true for the current status quo:
Postnerfed ISBoxed fleet "X" has no measurable advantage over an identical fleet with identical SP, identical fits, identical implants, identical experience, and identical fleet composition.
So what's the point in typing this. None. In fact it's a very questionable claim in the first place once you add in the human interaction part of the equation.
Let me rephrase this:
WHY WOULD YOU PREFER A PRENERF ISBOXED FLEET TO A POSTNERF ISBOXED FLEET? |

Eli Apol
Pro Synergy
85
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Posted - 2015.03.03 15:48:06 -
[72] - Quote
When you spout bullshit in your second line I can't be bothered to read the rest of your 'argument' but just to humour your question I have several reasons which can be summarised in nice little bullet points:
- ISboxed fleets prenerf had an advantage in synchronisation that cannot be replicated by many individual players due to human error as well as network latencies. This synchronisation is on a input by input basis as well as in forming fleets to partake in activities without delay in waiting for other players.
- ISboxed fleets both post AND prenerf have the advantage of condensed layouts enabling easier UI setups than a manual multiboxer using multiple hardware displays and window tiling.
- ISboxed fleets remove an M from MMO. |

Eli Apol
Pro Synergy
85
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Posted - 2015.03.03 16:17:31 -
[73] - Quote
I am not comparing a fleet of inept players to a perfect ISboxer - network latency between players can AND will mean that some players will not have their actions performed within the same server tick as each other.
Whether this comes from waiting for a voice command to tell them to undock or take a gate or align. None of this is synchronised as perfectly by a fleet of individuals. Likewise when arriving on grid there's a delay whilst a tagger/target broadcaster sets the initial targets and they update on the overviews of the other players which then has human error in being a perfect fleet member and actually locking the correct target instantly as soon as it's broadcast and then cycling their guns on it. Whilst an ISboxer has all his clients all sending commands pretty much instantaneously and all running through the same internet connection and so will have pretty much perfect synchronisation when they reach the server.
Even a fleet of perfect fleetmates with perfect discipline will be less synchronised than a prenerf ISboxed fleet...in an identical fleet, identical SP, etc etc... |

Eli Apol
Pro Synergy
86
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Posted - 2015.03.03 17:46:15 -
[74] - Quote
Charadrass wrote:Bullshit detected, i can hit with 10 fingers 10 different orders in 10 different boxes without even using isboxer. Yes you can also instantly form a fleet without waiting for any other people. Also if I remember rightly you have 120 keys available on your custom interface...so you can only perform 12 different actions across all clients simultaneously and only ones which have hotkeys enabled. Point still stands.
Charadrass wrote:MMO. Massively Multiplayer Online..
what M exactly got removed?
Multiplayer....want a dictionary?
NETWORK LATENCY AND HUMAN INTERFACE DELAYS FFS. THEY WILL NOT BE AS SYNCHRONISED AS ONE COMPUTER SENDING N COMMANDS SIMULTANEOUSLY THROUGH THE SAME DATA CONNECTION.
Wow it takes a wall of text for you to completely miss the point. |

Eli Apol
Pro Synergy
86
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Posted - 2015.03.03 17:56:56 -
[75] - Quote
I use alts Shadow but I don't need or see any need to simultaneously control them with duplicated inputs.
WoW is a completely different kettle of fish EvE is niche for reasons beyond multiboxing otherwise why didn't it have 11 million players before the nerf when it effectively DID have unlimited multiboxing? |

Eli Apol
Pro Synergy
87
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Posted - 2015.03.03 18:21:35 -
[76] - Quote
Charadrass wrote:great News for you, you dont have to, just let the Players do it who want it. But WHY do they want it? What reason do they require this ability? Why aren't people that want to multibox happy with the change?
My guess is that everyone who's an avid multiboxer is tippytoeing around this answer because it reveals the truth: It gives them an advantage over having to manually do it. It's easier for them to control more alts without having to multiply their own actions physically for each additional alt.
No your setup doesn't breach the EULA if you're actually pressing ten buttons at the same time to provide ten different actions to ten different clients - or even if you do it to send ten commands to the same client for that matter.
Carry on. I hope you don't need to quickly grab your mouse and provide a mouse input whilst you're moving your hands onto your keyboard.
But if you wanted to turn your ten presses into one hundred actions? That would be a breach of the EULA. |

Eli Apol
Pro Synergy
89
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Posted - 2015.03.03 18:58:13 -
[77] - Quote
Eh I just joined them cuz I had a boring day with my other alts otherwise indisposed so did some salvaging on the side, I've spend a total of 4 hours salvaging with my noctis alt for them lol.
My usual boxing setup is scout + main, very passive although I can also just about dual box logi if required (if I'm not watching anything on my other monitor) |

Eli Apol
Pro Synergy
98
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Posted - 2015.03.03 20:31:43 -
[78] - Quote
Nolak Ataru wrote:Swing and a miss. You just undermined your own argument. Network latency, since we're talking about a group of players all hitting F1 at the same time thereby removing human interface delays, would cause a smaller fleet (the ISBoxer fleet) to be disadvantaged because of the DPS or alpha that he is missing, assuming a post-nerf fleet. For a pre-nerf fleet, again, stop comparing BRAVE pilots to PL. Just because you cannot find ten random people who can F1 at the same time does not mean that they don't exist. Yes in a perfect fleet they all press F1 at exactly the same time
- as they hear the command or as their PC receives the broadcasted target = network latency number 1 - and this command is then sent back to the eve server = network latency number 2
Then of course you have the actual reaction time of a human being, which is always >0ms (usually >200ms iirc)
And of course we have the fact that TS for example has it's own server locations and independent pings from the client/tranquility interface and the speed of actually saying commands and the whole CNS interactions required to go from a thought to a vocalisation.
Can you now understand why even with perfect fleet members there is inherently more lag for a fleet consisting of members strewn all around this globe we call home than there is for one person using locally based software to broadcast the same action to multiple clients which then simultaneously send them down the same bit of copper (or glass) tubing to another computer?
Swing and a smash right out the park I'm afraid. |

Eli Apol
Pro Synergy
101
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Posted - 2015.03.03 21:01:31 -
[79] - Quote
Fine I'll compare it to 'standard multiboxing using a multimonitor setup'
Which is easier = the one where you can send the same command to each client with one keypress and arrange all the clients into a manipulated UI across one screen.
So it's easier than it's hardware counterpart as well
Or I can compare it to the current allowed use of multiboxing...oh wait, easier again....
So why do you want this? Oh right, it's easier. |

Eli Apol
Pro Synergy
102
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Posted - 2015.03.03 21:47:05 -
[80] - Quote
As for circular arguments, you keep raising points and I keep discrediting them.
The latest one was regarding synchronicity: That ONE player pushing ONE button on ONE keyboard and having multiple commands sent through ONE data connection to a server for some reason will have LESS synchronicity than MANY people pushing MANY buttons on MANY keyboards sending multiple commands through MANY data connections to the server.
Which is absolutely illogical, inconceivable and many other rude words that I'm not gonna bother typing.
And yet you think this is the case.
You then FALSELY claim that I was comparing your ISboxed fleet to a pub fleet lols
Nolak Ataru wrote:You keep going back to comparing an ISBoxer fleet to a pub fleet, and you need to stop. Just to recap, I compared it to a fleet of mythical perfect pilots with instantaneous reactions and impeccable discipline just to show that even in this impossible scenario, ISboxer is still more synchronised...that is NOT a pub fleet.
FWIW: a pub fleet has one person getting henpecked by his significant other, one who's got a baby on his lap and a three year old poking a raccoon with a stick in the garden, one that doesn't speak English, one that's just sandbagging for free isk, multiple people dualboxing their alts in nullsec, several that have drunk a few quarts of whisky and are singing different songs in different keys and some that are just plain ********. The majority have most of their SP in mining and industry and started flying combat toons last week and have a meta 4 fit.
If you want me to use that comparison instead of the mythical perfect fleet then by all means I'll go ahead.
Hint: It's a lot worse synchronisation than the mythical one.
So yeah circular arguments, fallacies, all out lies, ad hominems, whatever you want to claim of me are just symptoms of yourself.
Nolak Ataru wrote:Maybe I should start stamping my feet and demand CCP remove all titans; they just might do it. After 3 months of doing it in this thread I don't see any reason they'd pay attention to you doing it about Titans either - unless of course you can think of a reason that isn't completely self-serving. |
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Eli Apol
Pro Synergy
169
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Posted - 2015.03.04 16:59:25 -
[81] - Quote
Uses input duplication at 17s to swap overviews. Uses input duplication when rolling over activation squares to activate his launchers.
Rollovers turn one click + a mouse swipe into N clicks which means it's not one click = one action. This could theoretically be scaled upto having 1 pixel wide squares along the whole top/side of your screen and activating N = screen resolution modules with one click.
Banned for good reason. |

Eli Apol
Pro Synergy
169
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Posted - 2015.03.04 17:04:48 -
[82] - Quote
Nolak Ataru wrote:2) There have been players banned who have followed the new interpretation of the EULA.
This is still completely anecdotal, been waiting for your evidence of this for some pages now.
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